Friday 12 October 2007

State of Play for Symbian ISVs

This article is a quick summary of the state of play for Independent Software Vendors creating software and services for Symbian OS devices. Each section contains a short history, current situation, and likely future directions (including suggestions).

Issues tackled include why ISVs should be supported at all, the range of devices available to Symbian ISVs, the possibilities for the ecosystem in ISV-provided services, the channels to market for third party software, the range of technical documentation available to support development, the process of Symbian Signing, the state of APIs available to ISVs, and the development tools available for software creation.

While not all of these may be of concern to you, certainly one or two will be of interest to anyone involved in the Symbian ecosystem.

1. Development tools

Development tools are critical to ISVs -- they can make the difference between being able to make an application profitably and being unable to do anything at all.

In the Symbian world, we've had three "preferred" development tools over the last seven or so years:

Visual C++ -> Metrowerks -> Carbide

Carbide has finally become usable in v1.2, and is a quite reasonable IDE. However, it still has some serious limitations that are very obstructive in terms of developing Symbian apps.
  1. On device debugging doesn't work properly (very clunky with static DLLs, which Symbian encourage developers to use, and doesn't work at all for memory shortage debugging)

  2. RAD development for UIQ 3, there are simply no tools, and given the complexity of UIQ 3's very powerful resource files, this would be a great help.

2. Application Program Interfaces (APIs)

Until recently Symbian support three separate APIs, S60, S80, and UIQ. In the last year or so that has narrowed down to two: S60 3rd Edition and UIQ 3. This is obviously an improvement.

However, getting here has been very painful. Constant changes to S60 (including breaking compatibility in many areas) in addition to radical change between UIQ 2 and UIQ 3, has necessitated serious porting effort for many vendors. This effort would have been better spent improving the products.

At least with UIQ 3, the effort spent on porting now works on two classes of phone (touch screen and soft key).

In the future, this should be able to be better managed, and it seems as if this will be the case. Nokia has a "platform evolution" page which shows that future editions of S60 have a "Compatibility promise". So long as Nokia stick to this, ISVs will be much more productive. As far as UIQ is concerned, they seem to be inherently more careful about compatibility than Nokia, and took the opportunity of the forced platform incompatibility caused by PlatSec to totally revamp their APIs, ready for the future.

3. Signing

The whole Platform Security (PlatSec) issue, which requires application signing for certain purposes, started out as a bit of a nightmare. Signing was expensive, clumsy, and non-trivial. The simple fact of an application requiring resigning on even a change to text resources prevented many developers from signing applications due to the way it "locked in" the release version, preventing incremental fixes and improvements. Furthermore, the expense of signing versus the potential return was all out of whack.

Symbian have been slowly working on this, introducing initiatives such as freeware signing (very slow and quite heavily restricted though it is), cheaper Publisher certificates, cheaper test houses, and so on.

They have just announced a new set of proposals, which are very encouraging, especially new signing methods such as the "Express Signed" process (which allows instant signing with the submitted apps being audited later). It seems that Symbian recognise the limitations of the signing process, as well as the strengths, and are making sincere efforts to minimise the pain while maintaining the advantages. I think Symbian are doing a good job here.

However, automated test tools must be delivered (UIQ 3's automated test tool hasn't worked for well over a year, preventing developers from pre-testing their applications before submission), and more precise test plans must be available (or how can you prepare an application for testing?).

4. Documentation

Back in EPOC days, Symbian started with very poor documentation but this was partially mitigated by the availability of much of the UI source (which also helped in debugging).

With the release of S60 and UIQ SDKs, we were moved on to slightly better (but still poor) doco with no UI source -- a significant (and very frustrating) backwards step.

The current situation is certainly much better, with more complete documentation and a growing set of examples. However the SDKs are still incomplete. (For example, where is the UIQ 3 documentation describing how stand-in controls work? This is a fundamental UI concept in UIQ 3, and yet there is nothing to assist an ISV to create their own stand-ins.)

The SDKs need serious work to complete them. The S60 and UIQ developers need to remember that this is an OO framework, so deep knowledge of the framework is needed for subclassing, etc. It seems that none of the OS/UI providers fully understand this.

Microsoft is still the role model in this regard.

5. Channels to market

Symbian development started with no official channels to market. Developers simply sold on their own websites. Over the years, independent resellers (such as Handango) have popped up. Some of these have been adopted by operators or handset manufacturers as official channels (and some have lost that official status).

The situation now is that premium channels (vendor and operator) have higher requirements (eg. signing), making it more difficult to get quick, light product to market, or to provide incremental updates. Generic channels (such as Handango or Mobile2day) offer significantly less barriers, but still demand a substantial cut of the sale (often almost half) for relatively little effort on their part (they do no front-line or Level 1 support for example, merely sales support). Furthermore, agreements between these distributors are often incompatible (for example, Handango requires no references to anything but Handango in software they sell, which, combined with signing required for textual changes such as that, places a premium on dealing with Handango). Finally generic channels don't always have great results, anyway, since they are pretty much invisible to the average smartphone user.

Premium channels now starting to be promoted on phones (such as Sony Ericsson's move to put their application shop on the home screen of the P1i), but this still needs more work.

I think that, in the future, we need time-of-handset-sale channels. Many users still don't realise smartphones are extensible, and so don't try to improve their user experience even though they may want to if presented with that option at time of sale. Operator's shops could do this, but have been very poor at implementing this.

SE (with their choice program in Asia) and Nokia (with their Downloads facility) seem to be attempt to improve this situation, but these initiatives need plenty of promotion and some retail-level training (ie. by the operators) would probably help.

6. Services

In the past there has been no provision of a services platform by the operators or handset manufacturers, so any services provision (such as Mobimate's weather downloads) have been purely ad-hoc and provided by the ISV themselves.

Nokia's Ovi may be the first approach to making service provision easier. Hopefully Ovi will be open to ISV's, providing a framework for services, including access to infrastructure such as mapping, routing, etc. This would allow much richer provision of services, which benefits everyone: users, operators (service provision has to travel over their networks), and handset manufacturers (their handsets have more, richer features).

SE needs to mirror this with a UIQ services facility.

Important service infrastructure that would be very beneficial to provide in such offerings would include: better sync platforms, including open support for sync plugins (at both ends); generic databases for data storage; web-scraping engines for collating information; location, mapping, and routing tools; and so on.

7. Devices

In the area of device availability and capability, the Symbian licensees (at least Nokia and SE) haven't made too many mistakes. Certainly Nokia's proliferation of devices with minor compatibility issues has (and still is, judging from the new N-Gage issues) caused some problems, and SE's struggle to produce new devices has caused it's own problems. But compared to the other platforms, Symbian has been well served.

Some real improvements that I would like to see in the near future would include features like video out that scaled to a larger screen and other features to help the phones double as PCs. Symbian OS is a powerful, real OS (even theoretically capable of being distributed across multiple devices thanks to it's microkernel and IPC model), so there's no reason to limit it.

Of course, better development tools would be helpful here, too, as well as remote testing capability such as already provided by Nokia.

8. Why should ISV's be supported at all?

Now, given how demanding ISV's seem, given the article so far, handset manufacturers may just be asking themselves, "What is the point of all this? Why bother with these demanding ISV's?"

It's not hard to provide an answer. Just look at Microsoft.

How successful would Windows be without it's vast ecosystem of ISV's? Even when MS has been predatory towards particularly successful types of third party software (such as office applications and web browsers), MS have still benefited enormously from all that innovation that they simply cannot do themselves.

In fact, considering how unexciting PC's and Windows are by themselves, could you ever imagine their extraordinary level of success without ISVs? The phone manufacturers have devices that are, inherently, much more exciting than a PC, but ISV's are capable of multiplying that wow factor, transforming these cool little camera/music-player/phones into devices that co-ordinate, communicate, track, instruct, protect, inform, educate, capture, assist, remind, and guide your life.

As for the operators, well, they stand to benefit even more -- what use is a data network without useful applications to use that data?

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